Passionate about simulation games and storytelling, Paralives is the perfect opportunity for her to create endearing characters and environments, allowing the players to create exciting stories through the game. Léa Sorribès (Game Léa has a master's degree in Video Game Art. He has worked on games like PewDiePie’s Tuber Simulator, demo projects for Unity’s Project Tiny, educational games for kids and participated in lots of Game Jams. Alex has been creating games since he was in High School, 13 years ago. As a lifelong fan of simulation and city building games, Alex sees Paralives as an ideal opportunity to create powerful build tools and simulation elements that he has always wished to play with. Team Alex Massé (Founder and Lead Alex is a professional software engineer, game designer and artist. The company currently has 10 employees and has grown quickly, thanks to everyone’s support on Patreon. The studio’s only focus is to build an innovative and fresh life simulation game. Paralives Studio is a new indie company founded by video game industry veteran Alex Massé. The name Paralives is a reference to parallel lives, allowing players to live different virtual lives and build homes to stage them. That’s why Paralives lets you explore a cozy open world neighborhood filled with shops, parks, workplaces and other interesting spots to discover and meet people. Just select an object, pull the corner anchors and make that window larger or upgrade that single bed to a king bed!Ĭreating the best life for your Parafolks couldn’t be possible without enjoying what the town has to offer beyond the walls of their houses. You want to recreate your real life home? Use the in-game measuring tape to recreate the exact dimensions! You can also fully customize object colors and textures as well as the size of windows and furniture. Your perfect house contains curved walls? Paralives has the tools for that. Players can build walls of any length and at any angle. In Paralives, builders are not limited to a grid. The simulation mode allows players to explore a city full of events, people to meet and ways to make their Parafolks evolve and live a happy life (or not, if they choose to)!īuilding a dream house requires a lot of flexible tools. The game features innovative build tools that are easy to use but powerful for advanced builders. In Paralives, you are free to build homes, create characters and manage their lives inside their homes and all around an open world town. Paralives is an upcoming doll house life simulation indie game for PC and Mac. 'How Paralives is using Patreon to compete with The Sims'. ^ 'r/Paralives - We have a new member on the team!'.^ 'Height Sliders Confirmed as Paralives Team Reveals Character Design | The Paralives Hub'.'Sims competitor Paralives shows off new character creator'. 'Interview: the art and inspiration of Paralives, the indie game set to take on The Sims'. ^ ' 'Paralives', un simulador de vida que recuerda a unos sims personalizados al máximo detalle'.'Paralives ist das alternative Sims von Fans für Fans'. 'Why Paralives Is Looking To Be The Sim's New Rival'. The team wanted to offer a realistic life simulation, meaning no supernatural characters in the game like ghosts or aliens. Massé's plan is to support the game with free updates and modding, where people would share their designs on Steam Workshop. According to Massé, there is a document with 100 pages called the 'Parabook', containing all the ideas collected so far. The team held a survey covering ethnic and cultural diversity, asking the fans which items and hairstyles from their cultures would they like to see. As of August 2020, it contains close to 9,000 supporters and earns near $40,000 per month. He hoped the Patreon page would aid the development enough to hire another artist. Massé was influenced by Ooblets 's success on the service, and decided to join it as well, having admired the support it had just from the concept art and idea alone. Considering the game is being funded through a crowdfunding platform Patreon, the backers are invited to propose suggestions regarding what type of content would they like to see in the full release. The developers incorporated the technique of procedural animation, which involves automatic reactions based on previously created animations, to avoid the need of animating every situation possible and save some developing time. He was inspired by the road tool found in Cities: Skylines, and tried to make it work in Paralives, thinking it would fit well for placing walls and building houses. Massé thought that previous life simulation games did not have a tool that allowed easy and precise creation of any house in-game, which prompted him to design Paralives to offer a sense of endless customization.
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